MAGiC  V5.0
Mailleurs Automatiques de Géometries intégrés à la Cao
mg_front_3D.cpp
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1 //####//------------------------------------------------------------
2 //####//------------------------------------------------------------
3 //####// MAGiC
4 //####// Jean Christophe Cuilliere et Vincent FRANCOIS
5 //####// Departement de Genie Mecanique - UQTR
6 //####//------------------------------------------------------------
7 //####// MAGIC est un projet de recherche de l equipe ERICCA
8 //####// du departement de genie mecanique de l Universite du Quebec a Trois Rivieres
9 //####// http://www.uqtr.ca/ericca
10 //####// http://www.uqtr.ca/
11 //####//------------------------------------------------------------
12 //####//------------------------------------------------------------
13 //####//
14 //####// mg_front_3D.cpp
15 //####//
16 //####//------------------------------------------------------------
17 //####//------------------------------------------------------------
18 //####// COPYRIGHT 2000-2024
19 //####// jeu 13 jun 2024 11:58:55 EDT
20 //####//------------------------------------------------------------
21 //####//------------------------------------------------------------
22 
23 
24 #include "gestionversion.h"
25 #include "mg_front_3D.h"
26 
27 unsigned long MG_FRONT_3D::idmax=0;
28 
30 {
31 ft=NULL;
32 }
33 
34 
36 {
37 }
38 
39 
40 
41 
42 MG_FRONT_3D::MG_FRONT_3D(MG_NOEUD* no1,MG_NOEUD* no2,MG_NOEUD* no3,MG_TRIANGLE* tri):id(idmax),ifail(1),noeud1(no1),noeud2(no2),noeud3(no3),triangle(tri)
43 {
44 idmax++;
45 voisin[0].ft=NULL;
46 voisin[1].ft=NULL;
47 voisin[2].ft=NULL;
48 }
49 
50 
51 
53 {
54 }
55 
56 
57 
59 {
60 return noeud1;
61 }
62 
64 {
65 return noeud2;
66 }
67 
69 {
70 return noeud3;
71 }
72 
74 {
75 return triangle;
76 }
77 
79 {
80 return voisin[num].ft;
81 }
82 
84 {
85 voisin[num].ft=front;
86 }
87 
89 {
90 return voisin[num].angle;
91 }
92 
93 void MG_FRONT_3D::changer_angle_voisin(double angle,int num)
94 {
95 voisin[num].angle=angle;
96 }
97 
98 unsigned long MG_FRONT_3D::get_id(void)
99 {
100 return id;
101 }
102 
104 {
105 return ifail;
106 }
107 
109 {
110 ifail++;
111 }
112 
114 {
115 ifail=1;
116 }
117 
119 {
120 return triangle->get_boite_3D();
121 }
122 
124 {
125 idmax=0;
126 }
127 
128 
130 {
131 numero_front=num;
132 }
133 
134 
136 {
137 return numero_front;
138 }
139 
gestionversion.h
MG_FRONT_3D
Definition: CAD4FE_mg_front_3d.h:42
MG_FRONT_2D::ifail
int ifail
Definition: mg_front_2D.h:58
MG_FRONT_3D::id
unsigned long id
Definition: CAD4FE_mg_front_3d.h:73
MG_FRONT_3D::ini_ifail
void ini_ifail(void)
Definition: mg_front_3D.cpp:113
MG_FRONT_3D::noeud2
class MG_NOEUD * noeud2
Definition: CAD4FE_mg_front_3d.h:67
MG_FRONT_3D::noeud1
class MG_NOEUD * noeud1
Definition: CAD4FE_mg_front_3d.h:66
MG_TRIANGLE
Definition: mg_triangle.h:38
mg_front_3D.h
MG_FRONT_2D::noeud1
class MG_NOEUD * noeud1
Definition: mg_front_2D.h:53
MG_FRONT_3D::get_noeud3
MG_NOEUD * get_noeud3(void)
Definition: mg_front_3D.cpp:68
MG_FRONT_3D::~MG_FRONT_3D
~MG_FRONT_3D()
Definition: mg_front_3D.cpp:52
MG_FRONT_3D::triangle
class MG_TRIANGLE * triangle
Definition: CAD4FE_mg_front_3d.h:69
MG_FRONT_3D::get_noeud2
MG_NOEUD * get_noeud2(void)
Definition: mg_front_3D.cpp:63
MG_FRONT_3D::numero_front
int numero_front
Definition: CAD4FE_mg_front_3d.h:72
VOISIN::VOISIN
VOISIN()
Definition: mg_front_3D.cpp:29
MG_FRONT_3D::initialise_compteur_id
static void initialise_compteur_id(void)
Definition: mg_front_3D.cpp:123
MG_NOEUD
Definition: mg_noeud.h:41
MG_FRONT_2D::idmax
static unsigned long idmax
Definition: mg_front_2D.h:60
MG_FRONT_3D::changer_front_voisin
void changer_front_voisin(MG_FRONT_3D *front, int num)
Definition: mg_front_3D.cpp:83
MG_FRONT_3D::get_boite_3D
BOITE_3D get_boite_3D(void)
Definition: mg_front_3D.cpp:118
VOISIN::ft
class MG_FRONT_3D * ft
Definition: CAD4FE_mg_front_3d.h:37
MG_FRONT_3D::voisin
class VOISIN voisin[3]
Definition: CAD4FE_mg_front_3d.h:70
MG_FRONT_3D::noeud3
class MG_NOEUD * noeud3
Definition: CAD4FE_mg_front_3d.h:68
MG_FRONT_2D::id
unsigned long id
Definition: mg_front_2D.h:59
MG_FRONT_2D::noeud2
class MG_NOEUD * noeud2
Definition: mg_front_2D.h:54
MG_FRONT_3D::get_numero_front
int get_numero_front(void)
Definition: mg_front_3D.cpp:135
MG_FRONT_3D::changer_angle_voisin
void changer_angle_voisin(double angle, int num)
Definition: mg_front_3D.cpp:93
MG_FRONT_3D::get_front_voisin
MG_FRONT_3D * get_front_voisin(int num)
Definition: mg_front_3D.cpp:78
MG_FRONT_3D::incremente_ifail
void incremente_ifail(void)
Definition: mg_front_3D.cpp:108
MG_TRIANGLE::get_boite_3D
virtual class BOITE_3D get_boite_3D(void)
Definition: mg_triangle.cpp:233
MG_FRONT_3D::idmax
static unsigned long idmax
Definition: CAD4FE_mg_front_3d.h:74
MG_FRONT_3D::get_triangle
MG_TRIANGLE * get_triangle(void)
Definition: mg_front_3D.cpp:73
BOITE_3D
Definition: ot_boite_3d.h:27
MG_FRONT_3D::get_ifail
int get_ifail(void)
Definition: mg_front_3D.cpp:103
VOISIN::angle
double angle
Definition: CAD4FE_mg_front_3d.h:38
MG_FRONT_3D::get_id
unsigned long get_id(void)
Definition: mg_front_3D.cpp:98
MG_FRONT_3D::get_angle_voisin
double get_angle_voisin(int num)
Definition: mg_front_3D.cpp:88
MG_FRONT_3D::changer_numero_front
void changer_numero_front(int num)
Definition: mg_front_3D.cpp:129
VOISIN::~VOISIN
~VOISIN()
Definition: mg_front_3D.cpp:35
MG_FRONT_3D::MG_FRONT_3D
MG_FRONT_3D(MG_NOEUD *no1, MG_NOEUD *no2, MG_NOEUD *no3, MG_TRIANGLE *tri)
Definition: mg_front_3D.cpp:42
MG_FRONT_3D::ifail
int ifail
Definition: CAD4FE_mg_front_3d.h:71
MG_FRONT_3D::get_noeud1
MG_NOEUD * get_noeud1(void)
Definition: mg_front_3D.cpp:58