29 #include <TopoDS_Vertex.hxx>
Poly_Noeud(int numm, double x, double y, double z)
Poly_Noeud * maitre_fusion
void desactive_fusion(void)
void change_maitre_fusion(Poly_Noeud *nd)
TopoDS_Vertex get_vertex(void)
void change_vertex(TopoDS_Vertex p)
Poly_Noeud * get_maitre_fusion(void)
BOITE_3D get_boite_3D(void)