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#include "polycristal.h"
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#include "poly_voro.h"
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#include "poly_build_occ.h"
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#include "poly_point.h"
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#include <stdio.h>
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#include <random>
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#include <vector>
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Polycristal::Polycristal(char* fichier,double dgval):POLY_AFFICHE(),nomfichier("resultat.brep"),dg(dgval)
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{
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FILE *input = fopen(fichier, "rt");
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char chaine[500];
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fgets(chaine, 500, input);
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int nb_point, nTetra;
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sscanf(chaine,"%d %d", &nb_point, &nTetra);
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for (int i=0; i<nb_point; i++)
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{
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int num;
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double x, y, z;
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fgets(chaine,500,input);
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sscanf(chaine, "%d %lf %lf %lf", &num, &x, &y, &z);
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Poly_Point* pnt_xyz = new Poly_Point(x, y, z);
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list_points.push_back(pnt_xyz);
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}
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fclose(input);
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}
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Polycristal::Polycristal(std::vector<double> &listepoint,std::string nom,double dgval):POLY_AFFICHE(),nomfichier(nom),dg(dgval)
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{
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int nb_point=listepoint.size()/3.;
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for (int i=0; i<nb_point; i++)
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{
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Poly_Point* pnt_xyz = new Poly_Point(listepoint[3*i],listepoint[3*i+1],listepoint[3*i+2]);
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list_points.push_back(pnt_xyz);
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}
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}
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Polycristal::Polycristal(int nbParticules,double dgval):POLY_AFFICHE(),nomfichier("resultat.brep"),dg(dgval)
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{
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list_points = random_particules(nbParticules);
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}
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void Polycristal::construit(bool avecstep)
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{
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Poly_Voro voro(list_points,dg);
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if (affichageactif) voro.active_affichage(affiche2);
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voro.construit();
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voro.fusion_noeuds();
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Poly_Build_OCC build_occ(&voro,nomfichier);
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if (affichageactif) build_occ.active_affichage(affiche2);
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build_occ.construit(avecstep);
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}
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Polycristal::Polycristal(Polycristal& mdd)
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{
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}
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Polycristal::~Polycristal()
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{
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}
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std::vector<Poly_Point*> Polycristal::random_particules(int nbParticules)
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{
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std::vector<Poly_Point*> list_points;
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// Géométrie du conteneur rectangulaire
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double x_min= 0.0, x_max= 1.0;
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double y_min= 0.0, y_max= 1.0;
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double z_min= 0.0, z_max= 1.0;
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Poly_Point* pnt_1 = new Poly_Point(x_min, y_min, z_min);
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Poly_Point* pnt_2 = new Poly_Point(x_min, y_max, z_min);
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Poly_Point* pnt_3 = new Poly_Point(x_max, y_max, z_min);
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Poly_Point* pnt_4 = new Poly_Point(x_max, y_min, z_min);
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Poly_Point* pnt_5 = new Poly_Point(x_min, y_min, z_max);
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Poly_Point* pnt_6 = new Poly_Point(x_min, y_max, z_max);
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Poly_Point* pnt_7 = new Poly_Point(x_max, y_max, z_max);
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Poly_Point* pnt_8 = new Poly_Point(x_max, y_min, z_max);
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list_points.push_back(pnt_1);
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list_points.push_back(pnt_2);
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list_points.push_back(pnt_3);
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list_points.push_back(pnt_4);
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list_points.push_back(pnt_5);
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list_points.push_back(pnt_6);
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list_points.push_back(pnt_7);
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list_points.push_back(pnt_8);
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// Ajoute des particules le container avec une distribution aléatoire uniforme
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std::random_device rd; // random number engine
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std::mt19937 gen(rd());
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std::uniform_real_distribution<> dis_x(x_min, x_max);
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std::uniform_real_distribution<> dis_y(y_min, y_max);
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std::uniform_real_distribution<> dis_z(z_min, z_max);
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for(int i=0; i < nbParticules; i++) {
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double x = dis_x(gen) ;
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double y = dis_y(gen) ;
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double z = dis_z(gen) ;
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Poly_Point* pnt_xyz = new Poly_Point(x, y, z);
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list_points.push_back(pnt_xyz);
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}
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return list_points;
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}
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