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root/REPOS_ERICCA/magic/lib/reconstruction/win32/Reconstruction.cpp
Revision: 5
Committed: Tue Jun 12 20:26:34 2007 UTC (18 years ago)
Original Path: magic/lib/reconstruction/reconstruction/win32/Reconstruction.cpp
File size: 1608 byte(s)
Log Message:

File Contents

# User Rev Content
1 5 //---------------------------------------------------------------------------
2     #include "gestionversion.h"
3    
4     #include <vcl.h>
5     #include <windows.h>
6     #pragma hdrstop
7     //---------------------------------------------------------------------------
8     // Important note about DLL memory management when your DLL uses the
9     // static version of the RunTime Library:
10     //
11     // If your DLL exports any functions that pass String objects (or structs/
12     // classes containing nested Strings) as parameter or function results,
13     // you will need to add the library MEMMGR.LIB to both the DLL project and
14     // any other projects that use the DLL. You will also need to use MEMMGR.LIB
15     // if any other projects which use the DLL will be performing new or delete
16     // operations on any non-TObject-derived classes which are exported from the
17     // DLL. Adding MEMMGR.LIB to your project will change the DLL and its calling
18     // EXE's to use the BORLNDMM.DLL as their memory manager. In these cases,
19     // the file BORLNDMM.DLL should be deployed along with your DLL.
20     //
21     // To avoid using BORLNDMM.DLL, pass string information using "char *" or
22     // ShortString parameters.
23     //
24     // If your DLL uses the dynamic version of the RTL, you do not need to
25     // explicitly add MEMMGR.LIB as this will be done implicitly for you
26     //---------------------------------------------------------------------------
27    
28     #pragma argsused
29     BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fwdreason, LPVOID lpvReserved)
30     {
31     return 1;
32     }
33     //---------------------------------------------------------------------------
34