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#ifndef Rec_squeletteH |
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#define Rec_squeletteH |
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#include "mg_export.h" |
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//------------------------------------------------------------------------------ |
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#ifdef WINDOWS_VERSION |
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#ifdef BUILT_DLL_RECONSTRUCTION |
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#define DLLPORTRECONSTRUCTION __declspec(dllexport) |
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#else |
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#define DLLPORTRECONSTRUCTION __declspec(dllimport) |
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#endif |
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#else |
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#define DLLPORTRECONSTRUCTION |
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#endif |
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class REC_SQUELETTE |
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{ |
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public: |
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REC_SQUELETTE(); |
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~REC_SQUELETTE(); |
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void construire_squelette(char* nomgestopt, char* nomgestlisse, char* nomgestsqout, char* nompoints, char* nomcorres, double coef_dg, int nummai, int connecte); |
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void active_affichage(void (*fonc)(char*)); |
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void (*affiche)(char *mess); |
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private: |
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}; |
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//--------------------------------------------------------------------------- |
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#endif |
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