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francois |
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#include <stdio.h> |
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#include <math.h> |
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#include "m3d_struct.h" |
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#include "m3d_const.h" |
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#include "m3d_hotes.h" |
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#include "m3d_erreur.h" |
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#include "prototype.h" |
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extern GEST_MEM *gest ; |
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extern int debug ; |
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extern float crit_min ; |
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/* insertion d'un point - casser une arete */ |
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int m3d_break(TETRAEDRE *tetra,int *nb_noeud,int *nb_face,float *vcoord,int *tabele,int *neww,int *old,TETRAEDRE **tab,int *nb,FACE **tab_coq,int *tab_connec) |
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{ |
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float lg_arete[6], inv_tab[6] ; |
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NOEUD *n1, *n2, *n3, *n4 ; |
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NOEUD *tab2[12] ; |
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int i, iordre[10], level,j ; |
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float critere, vcorg[3], vec[3] ; |
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/* longueur d'arete des tetraedres */ |
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n1 = tetra->face1->n1 ; |
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n2 = tetra->face1->n2 ; |
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n3 = tetra->face1->n3 ; |
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NOEUD_TETRA(tetra,n4) ; |
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if (n4 == NULL) |
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{ |
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m3d_erreur(ERR_SYST) ; |
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return(FAUX) ; |
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} |
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tab2[0] = n1 ; |
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tab2[1] = n2 ; |
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tab2[2] = n2 ; |
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tab2[3] = n3 ; |
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tab2[4] = n1 ; |
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tab2[5] = n3 ; |
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tab2[6] = n1 ; |
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tab2[7] = n4 ; |
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tab2[8] = n2 ; |
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tab2[9] = n4 ; |
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tab2[10] = n3 ; |
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tab2[11] = n4 ; |
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for (i=0;i<6;i++) |
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{ |
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vec[0] = gest->coord[x(tab2[2*i+1]->num)] - gest->coord[x(tab2[2*i]->num)] ; |
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vec[1] = gest->coord[y(tab2[2*i+1]->num)] - gest->coord[y(tab2[2*i]->num)] ; |
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vec[2] = gest->coord[z(tab2[2*i+1]->num)] - gest->coord[z(tab2[2*i]->num)] ; |
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lg_arete[i] = NORME(vec) ; |
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} |
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/* tri par longueur croissante */ |
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for (i=0;i<6;i++) iordre[i] = i+1 ; |
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for (i=0;i<6;i++) inv_tab[i] = 1./lg_arete[i] ; |
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i = 6 ; |
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trirea(inv_tab,&i,iordre) ; |
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i = 0 ; |
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while (i<6) |
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{ |
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level = iordre[i] - 1 ; |
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/* determination de la coquille autour de l'arete */ |
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*nb_noeud = 0 ; |
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*nb_face = 0 ; |
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*nb = 0 ; |
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for (j=0;j<100;j++) old[j] = -1 ; |
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if (!m3d_arete(tetra,iordre[i],nb_noeud,nb_face,vcoord,tabele,neww,old,tab,nb,tab_coq)) |
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{ |
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return(FAUX) ; |
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} |
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vcorg[0] = 0.5 * (gest->coord[x(tab2[2*level+1]->num)] + gest->coord[x(tab2[2*level]->num)]) ; |
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vcorg[1] = 0.5 * (gest->coord[y(tab2[2*level+1]->num)] + gest->coord[y(tab2[2*level]->num)]); |
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vcorg[2] = 0.5 * (gest->coord[z(tab2[2*level+1]->num)] + gest->coord[z(tab2[2*level]->num)]) ; |
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if (*nb_noeud != 0) /* on peut detruire l'arete */ |
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{ |
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critere = 0. ; |
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if (!m3d_move2(vcoord,*nb_noeud,*nb_face,tabele,vcorg,&critere,tab_connec)) |
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{ |
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return(FAUX) ; |
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} |
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if (critere >crit_min) |
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{ |
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return(VRAI) ; |
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} |
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} |
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i++ ; |
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} |
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*nb_noeud = 0 ; |
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return(VRAI) ; |
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} |