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/*****************************************************************
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r3d_m0d.cpp Type:Func
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Remaillage des vertex
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Date de creation : 12-8-1997 13 :54 :58
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Derniere version : 12-8-1997 13 :54 :58
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Vincent FRANCOIS
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*****************************************************************/
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/**************************/
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/* include */
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "const.h"
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#include "memoire.h"
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#include "struct.h"
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#include "prototype.h"
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/**************************/
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/* variables globales */
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extern struct environnement env;
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extern struct s_mesh *mesh;
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extern struct s_maillage *maillage;
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extern struct s_acis *acis;
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/**************************/
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/* programme principal */
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void r3d_m0d(void)
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{
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int i;
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struct s_vertex *vertex;
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struct s_noeud *no;
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for (i=0;i<acis->nb_vertex;i++)
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{
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vertex=ADRESSE(i,vertex,acis->);
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if (vertex->noeud==NULL)
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{
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NEW_ENTITE(no,noeud,mesh->);
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no->num=mesh->nb_noeud-1;
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no->x=vertex->point->coord[0];
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no->y=vertex->point->coord[1];
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no->z=vertex->point->coord[2];
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no->type=VERTEX;
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no->num_ent=vertex->num;
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vertex->noeud=no;
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}
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}
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for (i=0;i<mesh->nb_noeud;i++)
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oc_ins_obj(NOEUD,i,mesh->first);
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mesh->nb_noeud_traite=mesh->nb_noeud;
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}
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